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Gaming
All the people have been involved in playing traditionl
games to some extent in their life. Online games just
like the other online products have attracted a lot
of people to itself. RippleImpact has been involved
in creating games as well.
Case Study 1:
Client:
The client is a large children's entertainment corporation.
Challenge:
Evaluate the feasibility of the R&D division's
advanced, but unproven technology in the context of
the Online Entertainment division
Solution:
Create a proof-of-concept video game using R&D's
software. Then, create a video game for general release.
Results:
The proof-of-concept was created in one day. After
that management, management approved an eight week
trial. Many problems were uncovered with the R&D
divisions software. The R&D division decided that
their software need further work before it was ready
for production quality games.
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