Gaming

All the people have been involved in playing traditionl games to some extent in their life. Online games just like the other online products have attracted a lot of people to itself. RippleImpact has been involved in creating games as well.

Case Study 1:

Client:
The client is a large children's entertainment corporation.

Challenge:
Evaluate the feasibility of the R&D division's advanced, but unproven technology in the context of the Online Entertainment division

Solution:
Create a proof-of-concept video game using R&D's software. Then, create a video game for general release.

Results:
The proof-of-concept was created in one day. After that management, management approved an eight week trial. Many problems were uncovered with the R&D divisions software. The R&D division decided that their software need further work before it was ready for production quality games.

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